Is there any option to load the binary GLB info the editor natively (and having the hierarchy properly parsed, just like it works for FBX containers), without using any scripts like GLBLoader?
Or maybe anybody knows a decent GLB->FBX or OBJ converter?
Or any other workarounds?
That is not available right now in the editor, but it’s coming really soon! You will be able to import a GLB and use its hierarchy.
For converting a GLB to FBX what I use is Blender.
Good to know, thanks @Leonidas!
Any ETAs for that feature?