Load the model.glb from editor

Hi, is it possible to load the glb model from the editor and then apply those models in the model component which is already defined in the hierarchy? Thanks

What?

I have a GLB model in my PlayCanvas editor. My question is, how can I load the model through a script and swap the model at runtime using code? The existing model has already been uploaded, so I need to change the model while keeping the other functionalities the same.