Are there any plans to support live game debugging from the editor? A useful live debugger would allow me to inspect dynamically created entities and their components and pause running games, similar to the functionality found in Unity.
Hi @the and welcome,
Inspecting the scene hierarchy on runtime isn’t supported by PlayCanvas right now, but there are these devtools created by @yaustar that enable that:
For pausing the game similarly there isn’t any out of the box functionality, but you can partially do that in code. Try searching these forums for pausing the game e.g.
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