So I am trying to make a character move left and right using force and make it pretty rigid.
So doing this all you have to do is put the linear damping to 1 then bam it works as I expect!
BUT when i then put a jump mechanic, it is not as I would like. I’ll jump up to a height that doesn’t seem high enough and I come down at a snails pace. If I put the gravity to be stronger, I can’t jump up high unless I crank that sucker up, but even then the side movements are pretty much useless now.
It seems it would be nice to not have a Universal Linear damping on all axis’ but rather individual xyz damping.
I thought maybe linear factor? but then I realize that linear factor just affects how much forces can be affected by at all by forces so setting these values closer to 0 only makes it so they don’t really get affected at all.
I just want to be able to have more control with linear damping with xyz in mind. OR have a solution to the problem of being able to move left and right with a pretty rigid movement speed, and jump with a more physics based speed.
Thoughts? Suggestions? Help?