Lightmapping 'Pipeline' option

In the help article here It tells me I should use the ‘Pipeline’ window to auto define a UV1 in my models. Where is this? Ive looked everywhere?
CHeers

I think it only shows when you use json version of the models (not GLB internal format). That is pretty old, and we do not have a replacement for GLBs yet.

The way around this is to unwrap meshes in blender or so on, and have the uv1 channel inside glb when you import them.

We have a ticket for this here: UV auto-unwrap is not supported for GLB model assets · Issue #194 · playcanvas/editor · GitHub

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