In the help article here It tells me I should use the ‘Pipeline’ window to auto define a UV1 in my models. Where is this? Ive looked everywhere?
CHeers
I think it only shows when you use json version of the models (not GLB internal format). That is pretty old, and we do not have a replacement for GLBs yet.
The way around this is to unwrap meshes in blender or so on, and have the uv1 channel inside glb when you import them.
We have a ticket for this here: UV auto-unwrap is not supported for GLB model assets · Issue #194 · playcanvas/editor · GitHub
1 Like