In our project we are trying to use lightmapping. We’ve imported our models with two UV channels, set them to ‘Lightmapped’ and the lights to ‘Bake Lightmap’ and ‘Affect Lightmapped’. Inside the editor, it looks like the lights are working, however, when trying a preview or a build, there are no lights at all. Any ideas on what we’re missing? Thanks!
Thanks for the link, but I didn’t find anything that seemed to pertain to our issue in it. Is it an issue then with the lightmapper itself, or something we’re doing on our end maybe?