I tried to use a camera to render a 3D object into a texture, to use in the ui, as this example: PlayCanvas | HTML5 Game Engine
this is the problem happening
here is my project: PlayCanvas | HTML5 Game Engine
I tried to use a camera to render a 3D object into a texture, to use in the ui, as this example: PlayCanvas | HTML5 Game Engine
this is the problem happening
here is my project: PlayCanvas | HTML5 Game Engine
Hi @Albertos!
I merged the Dev branch into the Main branch, can you see if now it shows?
The image is in the avatar customization window
Yes, now itâs visible.
I think you forgot to add the light layer Avatar Preview
to the render components of your avatar.
The render components of the avatar, have the layers âWorldâ and âAvatar Previewâ
As far I can see, the child entities of the body-2
entity have the render components of the Avatar. These entities currently only have the World
layer.
.
inside the template âPlayerâ, the renders have both âWorldâ and âAvatar Previewâ layers active
I also applied it to the body-2 template, but still doesnât work
I forked your project and found out that the entity with the script below is causing the problem.
When the entity is disabled I still see some strange âshadowsâ on the character, but I was unable to find the cause.
I sent a reply on the forum post for this HDR Bloom, to see if the creator can reproduce and fix this.
for now, i have disabled the entity.