Getting a good workflow on 2d sprites with 3d lighting.
Wow! This is awesome. So you’re just applying a normal map? Are you using the regular StandardMaterial or did you have to write custom GLSL?
Yea just using your basic materials. Nothing fancy. Well the fancy lives outside of playcanvas using tools like Photoshop, quixel, and sprite d light. To make the gloss, normal and diffuse.
My goal is to learn more and more of game dev but also find ways to make your engine stand out above the rest. I truly love It! I want to put together a are at for you guys to develop a better go for 2d implementing if you don’t already