☑ Light falloff, inverse square brighter than linear


When I create a point light with intensity one, and change the falloff from Linear to Inverse square, the light immediately become much brigther. Is this correct? I though Inverse square was the model closer to a real light falloff and that light would falloff much quicker thus become darker.

This does indeed look wrong. I’ve submitted a GitHub issue here:


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It will be brighter very close to light source, especially with Linear tonemapping.
So for me they look totally correct.


Inverse Squared: