Hi, I have a 2d animated characetr that I originally wanted to bring in an fbx to my app but when I bring the animation data in from c4d (which has a lot of animated point data) it is completely wrong so I have decide that the next option would be to bring it in as an animated sprite.(unless there is a way to fix this but I tried all day without success)
The animation is only 2 seconds (60 frames) but I would want the images/frames to be quite hi res so there is no pixelation in an an AR app. Is this an accepted methods? Would the animation file size be too big?
Finally,how do i do this? I looked at the documentation but its quite brief…do I really need to click one by one on each exported file/frame and convert to an atlas. Isnt there some way I can drag in the exported animation frames easily?
it’d be also worth testing in unity to see if they can use that fbx. But I suspect that it’s similar story to play canvas … bones are supported, but effectors and point level animations most likely not (I’m not even sure what those are, but sounds like some custom shader based animations perhaps)
I notice that the file playcanvas-spine.3.8.min.js has a ton of errors when imported to Playcanvas. Maybe that has something to do with it? According to the github page (https://github.com/playcanvas/playcanvas-spine) I’m supposed to just import that file file straight into PLaycanvas, which I have done.
Okay great, from this I got it working. Not sure if the problem was because my spine scripts were not in a Spine folder or because my play anim script was slightly different. But hey it works now.