Know if a cubemap is used in the editor

Hello!
When an asset is a hierarchy, its models, textures and materials don’t have the dot anymore next to their name in the asset browser to signify that it’s being used.

But it doesn’t work for cubemaps. When cubemaps are referenced by a material that is used in the hierarchy, they don’t lose the dot. And if you right click on it, you don’t have the reference of where that cubemap is used. Is there a reason why or is it a bug?

(If you use a cubemap as skybox, the dot does disappear though)

Hi @iXperiential!

I’d suggest creating a GitHub issue for it.

There are already some related issues.