Kinematic Character System

Which subscription? Can you please provide a link?

Great work btw, the demo is really impressive!

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Answered in a private message. :handshake:

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Hello everyone!!!

Today is just an excellent addition that allows you to squeeze out the maximum optimization for your project, now you can adjust FixedTimeStep in real time, use interpolation to smooth out movements, specify whether to update the physical state for objects that, for example, are far from the player and updating them in the physical world makes no sense, and also specify the frequency of updates for them.

Many thanks to @LeXXik for the consultation.


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Update:

Now in the demo example controller, an example of the implementation of a double jump is presented, as well as a jump from the wall. (For the implementation of the parkour game)

  1. Part of the code has been optimized.
  2. Improved integration for various physics engines, see

IPhysicsProvider.mts

ExamplePlatformScript.js

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Hello everyone! From 06/09 to 06/10 we have a 35% sale, we want to attract more client-developers to our project. For communication, write a private message.

Update:

  • In the latest version, an issue for mobile devices was fixed, where FPS below 30 caused incorrect interpolation of dynamic objects.

  • A TargetFrameRate script has been added, which attempts to maintain the application’s FPS at a specified level.

  • The event system for fixed steps has been improved; the states fixedUpdate, physicsEngineFixedUpdate, and physicsEngineUpdate have been separated. This cycle allows for predictable physics processing within the application.

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