Curious about this line here on the optimization guidelines:
In general, prefer JPG format for textures over PNG.
Is this because when compressed, JPG’s are generally smaller or is there some optimization within the engine that makes PlayCanvas prefer JPG’s? I am putting some finishing touches on a project and am seeing some files that could potentially be made into JPG’s but the size difference between JPG and PNG in this case isn’t very large (like 1 KB or so).
Okay so if there is not a size difference, there is not a reason to switch to JPG from PNG? The only reason I could even think of is so that the engine wouldn’t have to compute anything on the alpha channel but I’m not sure if that is even true.