I created an issue, not sure what it could be, we’ve had some fbx with morph animations imported correctly in the past: Morph target import issue from fbx · Issue #1279 · playcanvas/editor · GitHub
as a workaround, you could import them as GLB files, that should work. Unless you’re saying even this does not work, I’m not clear on this.
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Chris
March 19, 2025, 4:02pm
3
With animations we’re using .GLB since they seem to work a bit better than .FBX. Otherwise for non-animations, we do prefer .FBX, since those models seem to better match how they look in Blender. For simple animations, just making a script with the help of ChatGPT may be easier.
Do you have any public FBX model with morph animation ? I want to know why my morph animation can not parse by PlayCanvas Editor. Thanks.
MorphTwist.zip (116.4 KB)
This one should work, even though I have not tested it for a while.
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I’ve checked the zip file.
The glb file does not contain animation data. It only contains morph targets:
The FBX file can be converted by PlayCanvas Editor, it will output two glb
files:
The Take 001.glb
contains animation data:
But the animation is wrong…
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