So I’m trying to spawn explosions at the location where projectiles hit the wall. Sounds simple enough, right? Just set a callback on the collision, extract the position from the passed in results, and spawn an object there.
Here’s the problem: It’s not accurate. Sometimes it happens where it should: placing a sphere on the point where the two
objects hit. Other times it places it quite far into the wall (which I can understand, physics engines never like fast-ish objects). But when it appears sideways by half a unit or two when it is shot perpindicular to the wall and has a capsule hull aligned in the direction of travel? That shouldn’t happen.
Any ideas why this could be happening?
Here’s a place for you to see the problem Just fire a couple shots at the wall (mouse click)
Here’s the code dealing with it..