I’ve been having an issue with adding assets to my Model component. This is an issue because it’s not allowing my animations to play in the editor or launcher. My .glb animations when dragged to the animation component seems to be broken as well as the character seems to be in a broken T-Pose formation and won’t perform the animation at all. If anyone knows what happened here or what’s going on please let me know as soon as possible as this is for a project with the minimum viable product do at the end of the upcoming week.
Asset to Model Component issue
Broken .glb to animation component from FBX (mixamo)
Are you using the skinned model and animation exported from Mixamo? You will have to use the model exported from their autorigging tool, and not the source model.
If that’s not the case, have you tried importing them on a different engine or modelling tool (e.g. blender) just to verify the files are correct and the issue isn’t on the PlayCanvas side.
I was successfully able to import the animation into blender and have then work there – however, when I exported the FBX from blender, it did not work correctly.
Although, I have not tried to use the autorigger tool. I’ll try that and let you know what works and what doesn’t.
so I tried both and neither work – I even tried taking my fbx into blender, re-exporting it to mixamo auto rigger and then back to playcanvas and that didnt work either.
It looks like you are using the Import Hierarchy workflow (render components) with the Animation Component? I can’t see you using Model assets anywhere in the project?
Animation (Legacy) Component will only work with the Model (Legacy) Component
Anim Component (the State Graph) will work with both the Model Component and the Import Hierarchy workflow.
If you want to create Model Assets from FBXs, disable Import Hierarchy and drag the FBXs into the assets panel again
Also if you are using assets from Mixamo, I recommend changing the settings to use the FBX filename in the Import Settings so that when you import the animations, they don’t create files named Mixamo.GLB
With the anim component, it is animating the same as the preview is showing but the hands/feet and head aren’t animating which I’m having a closer look at
thank you so much im back into the project now and im about to make those changes you mention – Im also investigating the head/feet/hands issue as well because when I viewed the animation in bleder it worked correctly but now in playcanvas. Let me know if you figure out the issue. Again thank you.