If I have a box, 1x1x1, and I would like it to look like:
How would I map the image correctly onto a texture?
Regards,
Adam Burgess
If I have a box, 1x1x1, and I would like it to look like:
How would I map the image correctly onto a texture?
Regards,
Adam Burgess
Hi @adamburgess38,
You can easily do so in a modelling app. For example here is a quick way to unwrap all 6 faces of a cube on a texture:
You can then prepare your texture image to match the corresponding areas.
Are you asking how to have an isometric view?
No sorry, I am asking how to, when in isometric view, have this picture as a material which can then be applied to a cube which will in turn look like the image below
If it’s a 2D graphic, then it’s not meant for mapping to a 3D cube.
All you need is either an element or sprite component, or if you would like to use 3D models, a plane model rotated to face your camera.