Hi
I want a function to run every time my character’s anim.baseLayer.activeState changes but I couldn’t find if there is a way to do it
Hi
I want a function to run every time my character’s anim.baseLayer.activeState changes but I couldn’t find if there is a way to do it
I came up with this
Char.prototype.update = function(dt) {
if(this.previousAnimState !== this.entity.anim.baseLayer.activeState){
this.testfunction(this.entity.anim.baseLayer.activeState);
this.previousAnimState = this.entity.anim.baseLayer.activeState;
}
};
but is there any other way?