Is there a way in playcanvas to 'catch' webgl browser incompatibility?

While most modern browsers and device should run at minimum specs WebGL… Can playcanvas to handle WebGL incompatibility exception without the browser ‘crashing’ ?.. I find this useful to deal with people running apple and chrome

If you’re downloading your PlayCanvas project and hosting it yourself, you could detect if WebGL is supported and only then launch the app.

Were you asking if it’s possible to do using the web editor? Like maybe PlayCanvas would just display a screen saying “Your browser doesn’t support WebGL” ?

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