I want to make a surface look less flat. Does PlayCanvas support a kind of parallax mapping?
I don’t think so. At best we have is normal mapping.
There is some support, but it’s a simple offset based, which is the simplest and not very good looking option. I don’t think there’s any example, nor this is exposed in Material inspector, but I think it should work when set from script. See these properties on the StandardMaterial:
- heightMap
- heightMapFactor
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Nice!
And what does it do?
standard parallax mapping?
Steep parallax mapping?
Parallax occlusion mapping?
Something else?
Standard parallax mapping. Don’t get too excited.
We want to replace it and do something better, but haven’t had time to do it yet.
I understand. I will give it a try