I was wondering if it’s possible to use a raycaster to intersect a 3D model and then get the intersected face(s). My usecase is: I have a model of a historic building and I want to define areas (groups of faces) where the user can hover/click to get specific information about that certain detail. I did a similar raycaster approach recently in three.js and was wondering how to do it with playcanvas. Or if you have another approach, please shoot
Thanks in advance!