Is there a way to specify the animation interpolation for bones?
I’m trying to use some bones in blender to specify the UV to display, and I need constant interpolation with no in-betweens. But, even if I use constant interpolation in blender, the result seems like having 2 or 3 frames of interpolation. I noticed that the JSON of animation has each keyframe 10fps and it seems the interpolation appears between frames 9 and 10.