Over the past years of working with WebGL tech (and Playcanvas), we’ve developed some internal tools and methodologies to make our workflow easier. Although it’s not our main focus, we are wondering how useful some of these tools might be if we released them to the public. And if we did release them, what form it might take.
First one that comes to mind is a Blender to Playcanvas scene exporter. It does full lightmap pre-rendering and scene configuration (all the bells and whistles to reduce load time). You simply give it a single Blender project file and some the scene is fully created, optimized, hosted, and embeddable. Here’s an example of an end-product that uses it (older version so workflow to create this wasn’t 100% the same). https://herth.co/mh
Another thing that comes to mind is a tool that lets you walk through both virtual and real scenes (in a panorama tour-like fashion) multiple orders of magnitude faster loading and rendering than a naive implementation might. Also mobile device optimized (for both GPU VRAM and network latency) and instantly embeddable to popular platforms like Medium. Example here (the embed on the page is what I’m talking about) - https://medium.com/@makorihi/serbia-bbb11126c599
Anyhow, let me know if either of these things sound even remotely interesting to you all! Feedback and thoughts are appreciated