Hello Team,
How can I instantiate an entity in runtime which is there already in hierarchy…?
Hello Team,
How can I instantiate an entity in runtime which is there already in hierarchy…?
Well, that tutorial is more about assets than entities, @Dinkelborg_At_C4Real. I’d probably recommend looking at this one:
http://developer.playcanvas.com/en/tutorials/intermediate/procedural-levels/
It clones a ‘house’ entity in the hierarchy and makes many copies (using the pc.Entity#clone function).
Hi,
A method that has worked quite well for me is to create a place in the hierarchy to store the models I would like to create at runtime.
For example PreFabs and then disable it so that it doesn’t show any of the entities underneath it.
Then in scripts I can use:
var entity = this.app.root.findByName('NameOfEntity');
var newEntity = entity.clone();
app.root.addChild(newEntity);
Thanks all for the help