Infinitely and randomly generating level

I have a project that makes infinite levels. The values can be adjusted in the editor but I do have some bugs, and it does need optimization. If anyone can help please let me know. Here is the launch (for testing) and here is the editor.

Here is a rendered image of one of the early parts of this demo project:

1 Like

Iā€™m excited to see this be developed further!!!

1 Like

Update: I added fog, turned on frustrum culling, and made the scene overall darker and more eerie. here are some screenshots before this update, but added the distance lower and fog in it:




test the project from the launch here.

If you are testing or use my code and want the same results as shown use the seed: 98625. This seed works well in creating hallways, corridors, and overall euclid non-standard structures.