I have two robot models that are rigged but have strange behavior when transforming.(rotation, position…)
I also tested them in Three.js and Blender, and they both look as expected there.
In the example images, the top is PlayCanvas, and the bottom is Three.js.
Case RobotA:
- Search for the entity
shoulder.R
> change the Z rotation. - The shoulder stretches in a strange way.
Case RobotB:
- Search for the entity
Hand_R
> change the Y rotation. - The sword is not attached to the hand as expected.
Example project:
https://playcanvas.com/project/1290039/overview/robotviewer
Has anyone else encountered the same problem?
Thank you for your assistance!