This feature is now available to everyone! We will be doing an announcement down the line but we really wanted to get this out to people as soon as possible.
Formal documentation still needs to be created but here’s the TLDR:
Enable the feature by ticking ‘Import Hierarchy’ under asset tasks in the settings:
Importing a model will create several assets (Container, Render(s) and Template).
You can add the template to the scene which will include the hierarchy of the model imported.
Some gotchas to remember:
- The animation component will not work. To use animations, you will have to use the new Anim State Graph animator. By default this should be added to the top most entity (the template instance).
- Collision components can now take a Render asset as a mesh.
- When you select an object in the scene, it will be the render entity, not the template instance so be careful when moving entities in the scene. Ensure that you have the correct entity selected.