Hi, I’m following the sample PlayCanvas provided:
https://developer.playcanvas.com/en/tutorials/loading-gltf-glbs/
I see that there is a Helmet glb “single” binary file that can be added as an attribute.
I wanna do same but when I upload my own glb file, the program turns it to a folder with some files.
How should I use my glb single file as an attribute?