Good morning all,
Quick question. 3ds Max now uses their Physical/PBR Materials as the default material. Any idea on whether Physical Materials will import successfully to Playcanvas, or is it still needed to exclusively use Standard?
Good morning all,
Quick question. 3ds Max now uses their Physical/PBR Materials as the default material. Any idea on whether Physical Materials will import successfully to Playcanvas, or is it still needed to exclusively use Standard?
I would like to know that as well, it would be quite useful for material mapping.
I’m not sure they will import correctly given that FBX import doesn’t currently do that.
When GLB import is implemented, that should be more of a possibility given there is a clearer and open source spec to follow.