Importing from 3ds Max

Good morning all,

Quick question. 3ds Max now uses their Physical/PBR Materials as the default material. Any idea on whether Physical Materials will import successfully to Playcanvas, or is it still needed to exclusively use Standard?

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I would like to know that as well, it would be quite useful for material mapping.

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I’m not sure they will import correctly given that FBX import doesn’t currently do that.

When GLB import is implemented, that should be more of a possibility given there is a clearer and open source spec to follow.