Hello, I’m trying to import a mesh into Playcanvas from blender where the vertex order is important as i’m using to to offset UVs based on a settings file.
When I import the mesh I can see that the vertex index is offset, I checked this using positions of the verts, vertex count is the same tho.
PC vertex number and positionBlender Vertex number and position
Reimporting the fbx into blender shows no changes, so I think it happens on the .glb conversion. Is this something that is known, and in that case is there a way to restore the old vertex order?