when turning in debug mode for my game the player randomly spins in an odd fashion
If you’re doing your rotation in the update function, make sure you’re multiplying the rotation value by dt
do you have code for it or is it a built-in function?
Keep in mind, I’m just making assumptions because I cannot see your code. If the rotation in in the update function it should be built in. Just multiply the value you’re rotating by dt.
So if you’re doing something like
this.entity.rotateLocal(0, 0, -45); it would become
this.entity.rotateLocal(0, 0, -45 * dt);