var Bannana = pc.createScript('bannana');
// initialize code called once per entity
Bannana.prototype.initialize = function() {
const bannanathrow = new pc.Vec3(0, 10, 0);
};
// update code called every frame
Bannana.prototype.update = function(dt) {
};
// swap method called for script hot-reloading
// inherit your script state here
// Bannana.prototype.swap = function(old) { };
// to learn more about script anatomy, please read:
// https://developer.playcanvas.com/en/user-manual/scripting/
Check this tutorial on how to apply forces and impulses and throw your banana :
https://developer.playcanvas.com/en/tutorials/Using-forces-on-rigid-bodies/
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