hello
I’m trying to handle a triggerenter event that starts with a rigidbody attached at the beginning and then removes the rigidbody with a script after a few seconds, but it doesn’t work.
Is this not supposed to be done?
If I don’t attach the rigidbody in the editor, the trigger event works fine.
The reason I want to do this is so that the item is picked up after falling out of the air at the beginning of the game.
Looking for help!
var ItemBox = pc.createScript('itemBox');
ItemBox.prototype.initialize = function () {
this.entity.collision.on("triggerenter", this.getItem, this);
this.isRemove = false;
this.removeTime = 2;
};
ItemBox.prototype.update = function (dt) {
if(!this.isRemove){
this.removeTime -= dt;
if(this.removeTime <= 0){
this.entity.removeComponent("rigidbody");
this.removeTime = 2;
this.isRemove = true;
}
}
};
ItemBox.prototype.getItem = function (result) {
console.log(result);
if (result ) {
this.entity.destroy();
}
};