I added Cannon physic but I can't rotate my character by using virtual joystick



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In regards to the project: https://playcanvas.com/project/793652/overview/cannonjs-physics-integration

Check the API: https://playcanvas.com/editor/code/793652?tabs=47277506

An entity will have cannonBody property after postInitialize and from there, you can use the cannon.js API to modify it: https://schteppe.github.io/cannon.js/docs/classes/Body.html

You can see an example setting the rotation in the teleport function:

CannonWorld.prototype.teleport = (function () {    
    return function (entity, position, rotation) {
        entity.cannonBody.position.set(position.x, position.y, position.z);

        if (rotation) {
            entity.cannonBody.quaternion.set(rotation.x,  rotation.y,  rotation.z, rotation.w);
        }

        entity.cannonBody.velocity.set(0,0,0);
        entity.cannonBody.angularVelocity.set(0,0,0);
    };
}());