How would I make every child entity of the root appear the same to all online players

Hi @Jacob_Mcbride,

I am not really sure what you are trying to do.

In general there isn’t any automatic way of networking state changes. You will have to network all the required info yourself, much like the multiplayer example does for position.

You want an entity created on other players? Send a message with e.g. the entity name, position, rotation, scale etc and create it on all player clients.

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