How well does PlayCanvas handle lots of entities?

Hi all, I just discovered PlayCanvas and it looks pretty cool.
All of the examples with super-high quality graphics seem to use scenes where there are a very few amount of meshes (i.e. less draw calls) and I was wondering if I could get the same quality with lots of entities. Take the “After the Flood” example, let’s say each stepping stone and building in the water could be moved at runtime. How would that impact performance?

Thanks for the help!

If you have a lot of non animated models etc that are the same, you would be better off using hardware instancing: which is super fast.

Here’s a project that generates 500 entities if you need to test a device set against it:

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Thanks for the resources, I will look into it!