this code not rendering lines why?
C1.prototype.renderBoundingBox = function(box) {
var w0 = new pc.Vec3();
var w1 = new pc.Vec3();
var w2 = new pc.Vec3();
var w3 = new pc.Vec3();
var w4 = new pc.Vec3();
var color1 = new pc.Color(1, 0, 0);
var color2 = new pc.Color(0.5, 0.5, 0.5);
var color3 = new pc.Color(1, 0, 1);
var color4 = new pc.Color(1, 1, 0);
var color5 = new pc.Color(0.5, 0.2, 0);
var color6 = new pc.Color(0.5, 0.2, 1);
var color7 = new pc.Color(1, 0, 0.94);
var tl = box.getMin();
var br = box.getMax();
var he = w4.copy(box.halfExtents).scale(2);
pc.app.renderLine(w0.copy(tl),
w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 0, 1))),
color1, color2 );
pc.app.renderLine(w0.copy(tl),
w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 1, 0))),
color3, color2 );
pc.app.renderLine(w0.copy(tl),
w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(1, 0, 0))),
color3, color2 );
pc.app.renderLine(w0.copy(br),
w3.copy(br).add(w1.copy(he).mul(new pc.Vec3(0, 0, -1))),
color3, color2 );
pc.app.renderLine(w0.copy(br),
w3.copy(br).add(w1.copy(he).mul(new pc.Vec3(0, -1, 0))),
color3, color2 );
pc.app.renderLine(w0.copy(br),
w3.copy(br).add(w1.copy(he).mul(new pc.Vec3(-1, 0, 0))),
color3, color2 );
var bl = w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 0, 1)));
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(1, 0, 0))),
color1, color2 );
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(0, 1, 0))),
color4, color5 );
bl = w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(1, 0, 1)));
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(0, 0, -1))),
color1, color6 );
bl = w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 0, 1)));
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(0, 1, 0))),
color1, color6 );
bl = w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 1, 1)));
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(0, 0, -1))),
color1, color6 );
bl = w3.copy(tl).add(w1.copy(he).mul(new pc.Vec3(0, 1, 0)));
pc.app.renderLine(w0.copy(bl),
w3.copy(bl).add(w1.copy(he).mul(new pc.Vec3(1, 0, 0))),
color7, color6 );
};