How to use ZIP files in PlayCanvas?

  1. the file I’m trying to import is below. It was created and downloaded on
  2. I went to the playcanvas/playcanvas-gltf page and I couldn’t understand what I was supposed to do.
  3. I would greatly appreciate any help. I have been trying so hard to make a video game and I’m on the verge of giving up because of this. I really want to make this happen so if anyone has any advice or help for me again I would appreciate it so much.
    Please Help.
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Hi @Dehaml01 and welcome! Zip and Rar files are common file formats that’s used to compress one or more files together into a single location. This reduces file size and makes it easier to transport or store. To use the files that are inside the file you have to use for example the program WinZip or WinRar.


Uncompress the ZIP

In PlayCanvas, you have to upload those files and set them up:


Once you know how the basic setup in Blender works, you can convert FBX files in a short time nearly automatically, e.g. by using this Blender addon: Node Wrangler Quick Guide - YouTube

To get you started just download the Blender file:

Or exported as glTF:

Unzip glTF and drop the folder here: PlayCanvas glTF Viewer

You will see:

In Blender:

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Thanks, but do you know if there is an online converter?

Is there a reason you need to convert to gltf? Once you unzip the file, you can import the.fbx directly to Playcanvas. Playcanvas will even convert it to .glb for you.

I need it all together because the model isn’t colored or textured correctly, when I do it that way.

So I keep trying to drag and drop the glTF folder on playcanvas glTF Viewer but it just isn’t doing anything. Its as if I’m not even interacting with the Viewer. I don’t know what else I can do

Alright neverminded I got to that screen now. What do I do now?

Can explain a little better what you are trying to achieve @Dehaml01, because right now you get information for achieving different things.

Yes, I think so. I found a couple of online converters but I didn’t try it myself.