How to use trigger without rigidbody

Is it possible to detect if an entity is in a trigger without the entity having a rigidbody, or something similar to that

Hey,
look into trigger-volume : Trigger Volumes | Learn PlayCanvas
But you will need to have at least one dynamic rigid body.

Another option is to use bounding boxes to check if they intersects with each other: BoundingBox | PlayCanvas API Reference

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