There is a similar topic, no need to reply Click
Thank you
Hello, there is an object named “Player” in the “Scene-1” scene and I have a scrptim attached to that object.
I’m holding a “count” value. This value increases as a result of certain events. How do I send the final value of this value to the “text” object in another scene, “GameOver”?
The SceneRegistry has a method for loading a scene hierarchy that executes a callback when the new scene is loaded. I think you can put your data as a parameter in that callback.
See SceneRegistry | PlayCanvas API Reference
Another way of doing it is making that data a global variable so you can access it from anywhere. But I don’t think this would be a good idea for large amounts of data. window.globalData = {all yor data inside}
Hello, thank you for your reply. Your solution suggestion makes sense because I’m going to store a maximum of 3 digits, not a big data. Thanks again, I’ll try this.