Texture will take up a lot of memory, so I want to manage it in a simple and effective way.
I found that texture has such a function in playcanvas
But this destroy method I checked that the following material destroy was not invoked, that is to say, this method needs to be called manually, but I released if there are references that will lead to errors, I want to know if there is a simple and good way to deal with it.
I think the engine should add a reference count to the texture?
If the texture asset is used in the material of another model, calling unload will cause an error.
I think this problem is more troublesome, maybe we have to count the resource references, and unload can be invoked only if it is not used.