Hey everyone!
I saw this interesting demo for this engine’s capabilities. And the one that stuck out to me was the one called “Light Physical Units“. In the screenshot, you can see what I am talking about.
I was very intrigued by it and wanted to replicate it. To be more precise, I want to reflect an emissive plane or cube in my scene. However, and that is my biggest problem with the demos, is that I don’t understand what I need to do in particular.
I would be very thankful for any guidance on how to do it myself.
