How to set up mesh lighting like in the demo?

Hey everyone!

I saw this interesting demo for this engine’s capabilities. And the one that stuck out to me was the one called “Light Physical Units“. In the screenshot, you can see what I am talking about.

I was very intrigued by it and wanted to replicate it. To be more precise, I want to reflect an emissive plane or cube in my scene. However, and that is my biggest problem with the demos, is that I don’t understand what I need to do in particular.

I would be very thankful for any guidance on how to do it myself.

When you say you want to reflect a cube in your scene, where do you want to reflect it on? On the ground?

You can find many related engine-only examples, under Graphics and Materials section, for example:

https://playcanvas.vercel.app/#/graphics/reflection-planar