How to set the Collision settings

I have just started importing .llc files from my XGrids PortalCam.

My question is:

When I import the .llc file, it opens as expected in Super Splat, but I want to set the initial camera position and prevent the scene view from exceeding the room’s walls, for example.

Where in the Super Splat settings can I control the Collision settings or placement?

Any pointers would be greatly appreciated.

Thanks

@slimbuck

Hi @andycaps ,

Unfortunately LCC collision isn’t supported yet.

It is planned, but I can’t say when.

Until then you might want to use the editor.

Thanks!

Here are some docs on how to build an app like that using the Editor: Streaming LOD using Editor | PlayCanvas Developer Site

The linked project uses collision mesh exported from LCC and used as a collider, even though due to its original size (around 12MB) it was first simplified to around 2MB using some online tools.