I have just started importing .llc files from my XGrids PortalCam.
My question is:
When I import the .llc file, it opens as expected in Super Splat, but I want to set the initial camera position and prevent the scene view from exceeding the room’s walls, for example.
Where in the Super Splat settings can I control the Collision settings or placement?
Any pointers would be greatly appreciated.
Thanks
Hi @andycaps ,
Unfortunately LCC collision isn’t supported yet.
It is planned, but I can’t say when.
Until then you might want to use the editor.
Thanks!
Here are some docs on how to build an app like that using the Editor: Streaming LOD using Editor | PlayCanvas Developer Site
The linked project uses collision mesh exported from LCC and used as a collider, even though due to its original size (around 12MB) it was first simplified to around 2MB using some online tools.