Is there any new state regarding the possibility to run script inside Editor (without Launching) ?
I probably missed somthing but I do not understand the use of sliders in Editor UI when using customr script if I cannot run the script inside Editor. I’ve noticed I can use these sliders to change something that happens in Launch window, but then I can’t tune anything related to Editor.
My typical use case is : I’m trying to make a small editor script to enable artists to tune clearcoat values for material, as these parameters are not yet exposed in standard Editr UI. Is there any other way to achieve this ?
Yes exactly, that returns an editor item which is an object responsible for serializing the entities. Right now as you correctly found out it doesn’t contain any references to clear coat mats, since this isn’t implemented in editor.
Accessing the entity on runtime is different, there you are running an instance of the Playcanvas engine (pc.App) which has been updated and it includes the clear coat material code.