Hi @chuxinhao,
Real fluid effects are something quite heavy for most rendering engines, apart from tech demos.
The closest you can come is using either a particles system or an animated texture.
Here is a waterfall example of the latter:
Hi @chuxinhao,
Real fluid effects are something quite heavy for most rendering engines, apart from tech demos.
The closest you can come is using either a particles system or an animated texture.
Here is a waterfall example of the latter: