I’m trying to make a medieval-like RPG game and I’m having trouble making a player crouch code. It is also a first person game.
Hi @BleachDev,
Assuming the camera is parented to your character controller entity:
- Scale down your character controller entity, doing it with a tween/animation will make your camera smoothly go down/up
- If you are using physics, if required you will have to reduce the height of your collision component. So your character can go below obstacles etc.
Oh ok, thanks