How to make pc.mesh not receive shadow and change color?

I am trying to create line using pc.mesh but I am not able to change the color and disable the shadow of the mesh.

Test.prototype.createLine = function () {
    var app = this.app;
    var device = app.graphicsDevice;

    // Create mesh
    var mesh = new pc.Mesh(device);
    var positions = new Float32Array([
        -3, 0.15, -0.05, // pos 0
        -3, 0.15, 0.05, // pos 1
        4, 0.15, 0.05, // pos 2
        4, 0.15, -0.05  // pos 3
    ]);
    var uvs = new Float32Array([
        0, 0, // uv 0
        1, 0, // uv 1
        1, 1, // uv 2
        0, 1  // uv 3
    ]);
    var indices = new Uint16Array([
        0, 1, 2, // triangle 0
        0, 2, 3  // triangle 1
    ]);
    mesh.setPositions(positions);
    mesh.setUvs(0, uvs);
    mesh.setIndices(indices);
    mesh.update();    

    // Create material
    var material = new pc.StandardMaterial();
    material.diffuse.set(1, 0, 0);
    material.emissive.set(1, 0, 0);
    material.update();

    // Create node
    var node = new pc.GraphNode();

    // Create mesh instance
    var meshInstance = new pc.MeshInstance(node, mesh, material);
    meshInstance.receiveShadow = false;

    // Create model
    var model = new pc.Model();
    model.graph = node;
    model.meshInstances = [meshInstance];

    // Add model to the entity
    this.entity.addComponent('model', {
        type: 'asset'
    });
    this.entity.model.model = model;    
};

I am able to show the correct color by adding these line but I am not sure if this is the right way to do it.

this.entity.model.meshInstances.forEach(function(mi) {
        mi.receiveShadow = false;
    });

The material diffuse and emissive take pc.Colors. So it should be something like:

material.diffuse = pc.Color.RED;

Don’t directly change values via .set, as you need to use class setters. The shadows code, would be just:

entity.model.receiveShadows = false;

Unless you want it to be different for each mesh instance, then your code is ok. But it is for the table model, right? For the guide line, you want to disable .castShadows instead.

thanks! disable .castShadows does the job.