I have a problem, my character moves with the method rigidbody.linearVelocity(), when he encounter a small rigidbody on the ground ( like a rock or anything small but with a rigidbody) he doesn’t step over it but move to the left or right a little and never get over the obstacle.
Is there a way to handle this problem without kicking off the rock’s rigidbody?
Probably coz the collider is a mesh or round, so the character slips toward the more logical way (considering the gravity) so: or you use a square collider, or you check the collision and make it step over it by code. Someone can correct me if i’m wrong