How to make fake acceleration with rigidbody kinematic?

how to make fake acceleration with rigidbody kinematic?
I want to do in this way because I don’t want to use dynamic but fakes the acceleration to move the car
Currently I have constant movement
I assume there must be some multiplication

Acceleration is change in velocity over time so high level:

velocity += (acceleration * deltaTime)
position += (velocity * delteTime)

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yes that’s what I wanted

but how to make it with translateLocal should I use alternative method?

In which case with translatelocal, it be (high level)

velocity += (acceleration * deltaTime)
translateLocal(velocity * deltaTime)

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