how to make fake acceleration with rigidbody kinematic?
I want to do in this way because I don’t want to use dynamic but fakes the acceleration to move the car
Currently I have constant movement
I assume there must be some multiplication
Acceleration is change in velocity over time so high level:
velocity += (acceleration * deltaTime)
position += (velocity * delteTime)
1 Like
yes that’s what I wanted
but how to make it with translateLocal
should I use alternative method?
In which case with translatelocal, it be (high level)
velocity += (acceleration * deltaTime)
translateLocal(velocity * deltaTime)
1 Like