Hello,
I am wondering if it is possible to have one axis only equal 0. Like using
this.entity.setPosition(0,0,0)
All of the axisis would act normally but the one axis would only equal a variable or something like that. Is this possible?
Hello,
I am wondering if it is possible to have one axis only equal 0. Like using
this.entity.setPosition(0,0,0)
All of the axisis would act normally but the one axis would only equal a variable or something like that. Is this possible?
Yes, that’s possible.
this.entity.setPosition(pos.x, 0, pos.z);
Make sure pos
is a vector 3.
If you don’t want to change an axis at all, you can do something like below.
var currentPos = this.entity.getPosition();
this.entity.setPosition(pos.x, currentPos.y, pos.z);
How would I do that?
Below some examples.
var pos = new pc.Vec3();
var pos = this.entity.getPosition();
var pos = anotherEntity.getPosition();
Thanks a lot, this seems to work well! Is there a way to do this for rotation as well?
Yes, for rotation it works the same way. Instead of getPosition()
you can use getEulerAngles()
.
Thanks! I’ll try that when I get a chance!